![]() ![]() But there is a word we have all kind of gravitated around and that's "authentic." I wanted to be authentic to the world of professional wrestling. I think it's a double-edged sword using that word. I don't like to use the word "real." I've never liked to use that in my industry. And what an amazing job have done with the game in all facets. ![]() Jeff Jarrett: My fancy title is Executive Producer of Wrestling. Q: Can you explain what kind of input you had on the game's development? Any input you had on things that were featured, how your own character was represented, anything that you may have suggested the developers add to the experience that made it into the game? This interview has been edited for brevity and clarity. RELATED: Pro Wrestling RPG WrestleQuest Release Date Delayed At The Last Minute ![]()
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